tiga (@tigaka)
24 months ago
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Short backgammon is a game for two participants. The project presents a classic backgammon, the options available with the doubling of rates and without.
Two players play on a special Board consisting of twenty-four narrow triangles called points. The triangles are grouped into four groups of six triangles each. These groups are called-house, yard, house of the enemy, the enemy's yard. The house and yard are separated by a bar that protrudes above the playing field and is called a bar. The number of stones is 15 for each player. Items are numbered for each player separately, starting with the player's home. The farthest point is the 24th point, it is also the first point for the opponent.
The appearance of the interface:
Placement of stones:
The initial placement of stones is as follows: each player has two stones in the twenty-fourth point, five in the thirteenth, three in the eighth and five in the sixth.
"Home" for each player is the last quarter of the playing field, where at the beginning of the game there are five stones. The game uses a pair of dice and, in the case of a game with dove, a cube with numbers drawn on its sides 2, 4, 8, 16, 32, 64, allows you to increase the game's bid.
Goal of the game:
The goal of the game-the player must pass all the stones full circle, pass them to their "home" and "throw" them before the enemy does. "Throw" means to make such moves that the stone ends up outside the Board. You can" throw " stones only after all the stones have "come to the house". The end of the game comes when one of the players throws all their stones. There is no draw in short backgammon.
Beginning of game:
The right of the first move is played. To do this, players throw a single dice(ZAR). The one who gets the most points gets the right to make the first move. If the number of points is the same, the throw is repeated.
Movement of stones:
Players alternately roll two dice and make moves. The numbers on each die indicate how many points the player must move their stones. Stones always move only in one direction, from points with large numbers to points with smaller numbers.
Game rules:
A stone can only move to an open point, that is, one that is not occupied by two or more of the opponent's stones. The numbers on the two dice constitute separate moves. For example, if a player has 5 and 3, he can go with one stone to three fields, and the other to five, or he can go with one stone to eight(five plus three) fields at once, but the latter only if the intermediate point (at a distance of three or five fields from the starting point) is also open.
The player who gets a double plays each of the numbers on each of the dice twice. For example, if 5-5 is drawn, the player must make four moves of five points. The player must use both numbers that fall to him, if they are allowed by the rules,or all four numbers, if he has a double. The player must play all valid moves. If a player can't make a move, then they miss a move.
A point occupied by only one stone is called a blot. If a stone of the opposite color stops at this point, the blot is considered broken and the opponent's stone is placed on the bar.
At any time when one or more stones are on the bar, the player's first duty is to return their stones to the opponent's house. The stone comes into play by moving to the point corresponding to the discarded value of the dice. For example, if a player has 4 and 6, he can return the stone to the fourth or sixth points, if they are not occupied by two or more of the opponent's stones. If both points corresponding to the values of the discarded dice are occupied, the player skips his turn. If a player can enter some of their stones but not all, they must charge all the stones possible and then skip the rest of the turn. After all the stones are entered from the bar, the unused values of the dice can be used as usual to move the stones.
Play backgammon for free and read rules https://yellowclub.net/en/backgammon
Throwing stones:
When a player has brought all their fifteen stones to their home, they can start throwing them off the Board. The player throws a stone as follows: a pair of dice is Thrown, and the stones that are on the points corresponding to the dropped values are removed from the Board. For example, if you get 6 points, you can remove the stone from the sixth point. If there is no stone on the point corresponding to the dice, the player is allowed to move the stone from points greater than the number that was drawn. If a player can make any moves, he is not required to throw a stone from the Board.
In the stage of throwing stones, all the player's stones must be in his house. If the stone is broken while throwing stones, the player must bring the stone back to their home before it continues to throw stones. The first person to remove all the stones from the Board wins the game.

Amount of loss:
At the end of the game, if the losing player managed to remove at least one checker from the Board, he loses a single bet amount. If the loser does not have time to throw any checkers from the Board, he loses a double bet, this end of the game is called "Mars". Moreover, if the loser has not removed a single stone and one or more of his stones remain on the bar or in the opponent's house, he loses a triple bet, such a loss is called "Cox".
Rate increase(Doubling):
The project offers a version of the game with increased bids. Each game starts with a one-point bet. In the course of the game, a player who feels that he has a fairly large advantage in the game can offer dove (that is, double the bets). He can only do this before starting his turn, before he rolls the dice. If the player who was offered to double the bet passes, then he passes this game and loses one point. Otherwise, he must accept the dove and play with double the stakes. The player who accepted the dove becomes the owner of the cube, and only he can now double the bets again. Counter doubling of bets in the same game is called bash. If a player gives up at this point, he loses as many points as were at stake before this Basho. Otherwise, the cube moves to it, and the game continues on with the bet value doubled once again. At the end of the game with Mars or Cox, the current bet is doubled or tripled, respectively.